Here are the opening paragraphs on my paper on Cyberculture. I wrote this in 2012 and it argues that Second Life is a true culture, a cyberculture that is used by thousands of people every day. You can join and see for yourself > http://SecondLife.com but maybe read this first and the whole story is at http://Cyberculture.co. It’s an interesting read and I try and use logic to justify my claim. It is well researched.
I enjoyed writing it and it is available as a PDF too.
Yes I know it is spelt with a c. I spelled it with a k for two reasons. 1. There is a revolutionary in me [example : Amerika] 2. All the cyberculture (dot) whatever had already been registered. And squatted, none were being used that I could find. I did some research on cyberculture.com (waybackmachine Archive.org) and in 14 years, since 1998, not one word had been said about cyberculture. I therefore registered cyberkulture.com. Since writing this initial briefing cyberculture.co has become available.
I will be weaving strands of ideas and hopefully we will have a nice comfortable sweater at the end.
Background: I did quite extensive research and could not find a definitive work on Cyberculture that was not younger than 8 years! It seems it was an idea waiting to become real. In my view, with the advent of high speed broadband; live streaming of high quality 3D animation; the streaming of sound (music / voice); the ability to create a credible online identity; to belong to mutual interest groups and sub groups and to develop both private and public relationships have brought cyberculture to age. Below is an illustration of such a cyberculture. The wiki quotes are from 2012.
Wiki says :
Cyberculture is the culture that has emerged, or is emerging, from the use of computer networks for communication, entertainment and / or business It is also the study of various social phenomena associated with the Internet and other new forms of network communication, such as online communities,
…….online multi-player gaming, social gaming, social media, and texting and includes issues related to identity, privacy, and network formation.
I am a member of such a community. It is called Second Life. It is in 3d. There is a continuing debate as to whether it is real. Let me give you some idea what second life is like. Then we will see if it is real or not.
I have been asked why I have gone into so much detail further on about second life. A definition of culture from The CenterOf Advanced Research on Language Acquisition (CARLA) has this definition:
…….culture is defined as the shared patterns of behaviors and interactions, cognitive constructs, and effective understanding that are learned through a process of socialization.
A key word is pattern because in culture we see patterns of behaviour but we also see cognitive patterns, ways of thinking. Further on that link we see a term “Cognitive Programming”. “Honour” may be seen as a cultural cognitive construct, in some cultures it is worth killing for and dying for. However there may be a more base level in that of perception. A couple of studies comparing Japanese and Americans showed differences in perception summed up in the phrase “Why do Easterners remember the forest while Westerners remember the trees?” See Psychology Today May 2012 . From my own experience of living in Japan for four years and studying the language and culture, I noticed that a gaijin (non Japanese ) would view a room containing just an alcove with a vase and scroll (tokonoma) as empty; space is seen as a negative construct, an absence, whereas the Japanese would see space as being a positive construct, an entity in its own right. This is culturalbias.This occurs through a process of cultural socialization..
Therefore the detail I have gone into is an attempt to show a process of cultural socialization occurs within second life. However, in the general sense this may appear somewhat weak. Undoubtedly many people treat second life as just a game. Therefore I have gone to lengths showing the construction and dressing of the avatar. Socialization occurs here but really it is through language and interaction. As you will see, the example I give within second life is that of the blues culture. This in itself is a culture. The blues is a powerful expression of life’s vagaries, its joys and heartbreak, that is shared with everyone through blues music. In my view this adds great strength to the argument that a cyberculture / cybercommunity exists within second life……..Read more here > http://cyberculture.co/
Below is a video of The Junkyard Blues Club in Second Life with a real DJ on the mic and spinning the tunes
The PDF is here